Create a Pocket
Creating a pocket consists in extruding a profile or a surface and removing
the material resulting from the extrusion. The application lets you choose
the limits of creation as well as the direction of extrusion.
The limits
you can use are the same as those available for creating pads. To know how
to use them, see Creating 'Up to Plane' Pads,
Creating 'Up to Surface' Pads.
If you insert a new body and create a pocket as the first feature of
this body, the application creates material as shown below:
![](../PdgUserImages/bt011NLS.gif)
![](../IconsReference/butix_top_wline.png)
Pocket Definition Dialog Box
This section describes the various options available in the Pocket Definition dialog box to create a pocket.
In this dialog box, you can define a pocket using the following
options:
Type
You can define a specific depth for your
pocket using Dimension, or set one of following options:
- Up to next
: The Up to next limit is the first
face the application detects while extruding the profile. This face
must stops the whole extrusion, not only a portion of it, and the pocket
goes through material, as shown in the figure below:
Profile![](../PdgUserImages/bt013.gif)
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Result![](../PdgUserImages/bt031.gif)
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- Up to last.
- Up to plane.
- Up to surface: When using Up to surface, if the selected surface partly
stops the extrusion, the application continues to extrude the profile
until it meets a surface that can fully stop the operation.
If you wish to use Up to plane or Up
to surface, you can then define an offset between the limit plane
(or surface) and the bottom of the pocket. For more information, see
Creating 'Up to Surface' Pads.
If you have chosen to work in a
hybrid design environment, the geometrical elements created on the fly
via the contextual commands mentioned above are aggregated into sketch-based
features.
If you set the Up to plane
or Up to surface option, contextual commands creating new
planes or surfaces you may need are then available from the Limit
box:
- Create Plane: For more information, see
Generative Shape Design User's Guide: Creating Wireframe Geometry: Creating Planes..
- XY Plane: The XY plane of the current coordinate system
origin (0,0,0) becomes the limit.
- YZ Plane: The YZ plane of the current coordinate system
origin (0,0,0) becomes the limit.
- ZX Plane: The ZX plane of the current coordinate system
origin (0,0,0) becomes the limit.
- Create Join: Joins surfaces or curves. For more information, see
Generative Shape Design User's Guide: Performing Operations on Shape Geometry: Joining Surfaces or Curves.
- Create Extrapol: Extrapolates surface boundaries. For more information, see
Generative Shape Design User's Guide: Performing Operations on Shape Geometry: Extrapolating Surfaces.
If you create any of these elements, the application then displays
the corresponding icon in front of the Reference box. Clicking
this icon enables you to edit the element.
![](../PdgUserImages/dblimit1NLS.gif)
Thick
The Thick option adds thickness to both sides of your
profile. To know how to use Thick, see
Creating Thin Solids.
![](../IconsReference/butix_top_wline.png)
About Profiles
This section provides information on the profiles used to create a pocket.
You can:
![](../IconsReference/butix_top_wline.png)
About Directions
You can define a direction while creating a pocket.
Note that:
-
By default, if you extrude a profile, the application
extrudes normal to the plane used to create the profile. To specify
another direction, click More>> to display the whole
Pocket Definition dialog box, clear the Normal to profile
check box and select a new creation direction in the geometry.
- When copying and pasting a pocket using the As specified in
Part document option (for more information, see
Handling 3D Shapes in a Multi-Representation Environment), note that if the
extrusion direction used does not belong to the same body as the pocket,
this direction is not taken into account by the Copy and
Paste commands.
- If you extrude a surface, you need to select an element defining
the direction because there is no default direction.
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