Modifying Stickers

You can modify stickers

This task shows you how to:


Before you begin: Select Tools > Options > General > Display > Navigation then activate the Highlight faces and edges option. This option enables to highlight the face with the sticker.
Related Topics
Applying 2D Texture Stickers
About Stickers
Re-using Sticker Graphic Attributes

Modify the Sticker Texture Image and Transparency

You can modify the sticker texture image and transparency

  1. Right-click the sticker in the specification tree then select Sticker object > Definition.

    You can also double-click the sticker in the specification tree to open the Sticker dialog box which lets you modify the sticker properties.



  2. Select the Texture tab.

  3. If you want to define a texture image for the sticker, select 2D Texture in the Type box.

    If you select None in the Type box, the sticker has no texture but its lighting attributes are displayed and cover the whole selected face.

    Important: You can apply several stickers on the same face. The stickers are displayed by priority order (i.e. the sticker last created is displayed on top of the others).

  4. Click to open the Object Selection dialog box.

  5. Navigate to the image you wish to apply then click OK. For more information about image formats refer to About Image Formats.

    The name and the graphical representation of the chosen image are displayed in the Image Name box:



    You can rename your image by clicking Rename the image next to the image name.

  6. Whatever image format you choose, you can select the Use Transparent Color check box then click to open the transparency viewer (the default transparent color is Black). The Pick Transparent Color dialog box opens:



    Important: The Transparent Color results from a comparison between pure color components. There is no tolerance, which implies that some aliasing artifacts may appear.

    1. Select the color onto which the transparency will be applied.
    2. You can zoom the sticker image to be used in the Pick Transparent Color dialog box. This is especially useful for choosing the pixel to be used as a color reference for transparency:

      To do so, press and hold down the middle mouse button, then click the left (or right) mouse button and drag (still holding the middle mouse button down) upwards to zoom in or downwards to zoom out. The image below has been zoomed out:

    3. To reframe automatically the image, click Fit All In .
    4. When satisfied, click OK to validate and close the dialog box.

  7. Click OK to validate your new parameters.

    The new sticker properties are applied onto the object:



Modify the Lighting Parameters

You can modify the lighting parameters.

  1. Select the Lighting tab:



  2. Define the lighting parameters.

    Ambient Determines the intensity of light diffused in any direction by the object, even if not lit by any light source.
    Diffuse Determines the intensity of light diffused by the object when lit by light sources.
    Specular Determines the intensity and color of light reflected in one particular direction (highlights).
    Roughness Determines the dullness of an object (size of the reflecting zone).
    Transparency Determines the degree of transparency of an object. The higher the value, the more transparent the object.
    Reflectivity Determines the degree of reflectivity of an object.

  3. Click then choose the color to be used for the material texture. For more information on the Color chooser and how to apply a color refer to Applying a Color Using the Color Chooser.

  4. You can click to unlink the colors. You will then be able to choose different colors and adjust them independently. The icon changes to .

    1. If you click after having changed the colors, the Color chooser dialog box opens to prompt you to choose either one or the other color:

    2. Click OK to validate your choice.

  5. Click OK to validate your new parameters and close the Sticker dialog box.

Apply a Sticker to Other Geometries

This tab allows to handle the list of geometries on which the sticker is applied.

Important:
  • The Properties dialog box does not allow you to perform geometry modifications on a sticker that is already applied.
  • To perform geometry changes, access the Sticker dialog box by selecting Sticker object > Definition.

  1. Select the Links tab:



  2. Click .

    The button turns .

  3. To add a link, select the geometries on which you want apply the sticker. You can select them either from the specification tree or directly from the geometry area.

    The links to the geometries selected are displayed in the Links tab.

  4. To remove a link, select the link in the Links tab, then click .

  5. Click OK to validate your new parameters and close the Sticker dialog box.