Double-click a material domain in the specification
tree.
Click
the Rendering tab in the Domain Edition dialog
box:
In the Type
box, select the type of texture you want to apply.
In the Image Name box, navigate to locate
the desired image, and click OK to map it onto the preview
element as the texture.
For more information about image formats refer to
About Image Formats
Click Change
Mapping type
to choose from the different mapping types :
|
Planar
|
Spherical
|
Cylindrical |
Cubical |
Auto Adaptive |
Manual Adaptive |
The Automatic Adaptive Mapping automatically creates a
planar mapping on each object face.
During the automatic adaptive mapping operation, the surface may
show a discontinuity in texture, as displayed below:
Automatic Adaptive Mapping
It can be made continuous by manual mapping, provided the curvature
of the surface is not too high, as shown below:
Manual Adaptive Mapping (Mini)
Manual Adaptive Mapping (Maxi)
Manual Adaptive Mapping gathers together faces which have
close normal vectors. For each group of faces, a unique planar mapping
is applied. The precision value defined using the slider modifies the
tolerance used during the grouping process: the lower the precision,
the more faces with greatly different normal vectors are gathered together.
This manual mapping enables textures to cross slightly sharpen edges,
thus providing a higher visual quality.
For more information on the mapping types refer to About 3D Textures
in the Realistic Rendering User's Guide.
If necessary, change the
Material size to adjust the scale of the material relative
to the part.
Define the image scale, its position and its orientation:
U and V correspond to parameters of the local parametric
surface.
- Repeat U, V
- Flip U V
- Scale ratio
- Position U, V
- Orientation
Use the Flip U
and Flip V check boxes to invert the material texture along
U and V axes.
You can click Links U
and V scales
to resize U and V proportionally. This is especially useful for square
shapes like floor material for instance. When this option is on, the
Scale V box is grayed and the icon changes to
.
The Bump slider lets you create a bump mapping
effect when applying 2D textures. For more information on the bump mapping
refer to the Bump Mapping Effect in the More about Modifying Material
Texture Properties section.
Click OK to validate the material texture
definition.
The material icon reflects the material as defined. Note that there
is no specific order for defining parameters.
Position
the material interactively using the robot as explained in Materials.