Modifying Material Lighting Properties

You can modify the material lighting properties.


Before you begin: Make sure you select a product with a material already applied to it.

For more information on how to create materials refer to Creating Materials in the Material Editor User's Guide.

Related Topics
More about Modifying Material Lighting Properties
Defining Reflection Settings
  1. Right-click a material behavior in the specification tree.

  2. Select xxx_Rendering object > Definition to open the Rendering Properties dialog box.

    The Rendering Properties dialog box is displayed:



    Using this dialog box, you can edit the lighting and texture parameters of the material you are currently editing.

    Material specifications defined via Realistic Rendering are shared with other Version 5 products.

  3. Modify the Lighting parameters: Ambient, Diffuse, Specular, Roughness, Transparency, Refraction and Reflectivity. You can either use the slider or enter the desired value directly in the box.

  4. By default, the Ambient, Diffuse, Specular and Transparency colors are set to the basic color.

    You can, however, click and choose the color to be used for the material texture. For more information on the Color chooser and how to apply as color refer to Applying a Color Using the Color Chooser.

    Important: The Transparency color and the Refraction are relevant for software rendering only (i.e. Photo Studio product).

  5. When satisfied, click OK, and the color is applied to the shape in the preview.

  6. Set the other material parameters.

  7. Click OK to validate the material lighting definition. The material icon reflects the material as defined.