Right-click a material behavior in the specification
tree.
Select
xxx_Rendering object > Definition to open the Rendering
Properties dialog box.
The
Rendering Properties dialog box is displayed:
Using this dialog box, you can edit the lighting and texture parameters
of the material you are currently editing.
Material specifications defined via Realistic Rendering
are shared with other Version 5 products.
Modify the
Lighting parameters: Ambient, Diffuse,
Specular, Roughness, Transparency,
Refraction and Reflectivity. You can either use
the slider or enter the desired value directly in the box.
By default, the Ambient, Diffuse,
Specular and Transparency colors are set to the
basic color.
You can, however, click
and choose the color to be used for the material texture. For more information
on the Color chooser and how to apply as color refer to
Applying a Color Using the Color Chooser.
When satisfied, click OK, and the color is
applied to the shape in the preview.
Set the
other material parameters.
Click OK to validate the material lighting
definition. The material icon reflects the material as defined.