Defining Reflection Settings

You can define advanced reflection settings for a material.


Before you begin: Make sure you select a product with a material already applied to it.

For more information on how to create materials refer to Creating Materials in the Material Editor User's Guide.

Related Topics
Modifying Material Lighting Properties
  1. Right-click a material behavior in the specification tree.

  2. Select xxx_Rendering object > Definition The Rendering Properties dialog box is displayed:



    Important: Refer to Accessing Material Properties for detailed information on the various methods you can use to access material properties.

  3. Click beside the Reflectivity box to open the Advanced Reflection Settings dialog box:



    This image is used for reflection purposes only, you cannot visualize the environment reflections on the object unless you set the Reflectivity parameter to a non-zero value (provided that the object itself is reflecting).

  4. Use the Environment Image box to define a texture image.

  5. Click to navigate to the desired file using the Image Chooser dialog box.

    Important: The Reset Value button lets you reset the environment image to the default image.

  6. Search or import the desired image. For more information on how to use this dialog box refer to Using the PLM Chooser in the Infrastructure User Guide.

  7. Click OK to validate and go back to the Advanced Reflection Settings dialog box.

    Important:
    • Environment images are also supported by PH1, though the Reflection Type parameters are not taken into account.
    • *.hdr and *.exr images are only supported by pH1. For realtime preview the following images are used instead:



  8. Choose the environment Reflection Type: Chroma, Paint, Matte Metal, Bright Plastic or Custom.





    Chroma Paint



    Matte Metal Bright Plastic

    Selecting Custom activates the Transparency Width and Transparency Height boxes to let you specify the desired ratios (values comprised between 0 and 1) for the transparency filter.

  9. Click OK. The environment image is defined.

    Important: This image supersedes the environment image you may have chosen in the Environment Image File box in the Material General Settings tab.