Creating a One-Face Sphere Environment

You can create a sphere environment with one face.

With one-face sphere environments, the image is mapped continuously and thus, there is no need to make manual adjustments for each wall as you would do with a standard spherical shape.

Related Topics
Creating a Standard Environment
Defining the Wallpaper
Managing Environment Walls
  1. Click Create Spherical Environment in Scene Editor toolbar (Create Environment sub-toolbar) to create an environment being a non-dimensional sphere with two hemispheres: Top and Bottom.

  2. Zoom out then click anywhere in the geometry area to deselect the environment.



  3. Right-click the environment in the specification tree and select Properties. The Properties dialog box is displayed.

  4. Select the Dimensions tab which enables you to define the environment size as well as the geometry type:



  5. Select 1 Face then click OK or Apply then OK to validate.

    As the environment is changed into a one-face environment, the Top wall is extended to the whole sphere and the bottom wall disappears as indicated by the specification tree:



  6. Select the Top wall in the specification tree.

  7. Right-click then select Top object > Definition.

    The Properties dialog box is displayed:

  8. Click next to the Image Name box to search for the appropriate image.

  9. Search or import the desired image using the Object Selector.

    For more information on how to use this dialog box refer to Using the Chooser in the Infrastructure User Guide.

  10. Click OK to validate and go back to the Properties dialog box:



  11. Click OK or Apply then OK.

    The texture image you selected is mapped continuously onto the whole environment as shown below:



    As for a standard environment, you can Creating a Standard Environment the one-face environment and modify its Creating a Standard Environment and Creating a Standard Environment.

  12. Whenever you wish to switch from one to two faces, re-access the environment properties (by right-clicking the environment in the specification tree then selecting Properties) and select 2 Faces.

    In that case, the Bottom wall appears as it was before switching to 1 Face. In our example, no texture image has been applied to Bottom wall before and thus, the environment looks like this:



    Note that when the Creating Real Time Ground Shadowsoption is activated, shadows are cast on the environment as well.