Create a directional light source by clicking Create Directional
Light
.
Create an
Creating a Standard Environment
(you can also apply textures on the walls). The model should look something
like this:
In case no environment exists, a default environment (very big and
with transparent walls) is created.
In the specification tree, select the Bottom
wall and display its lighting properties by right-clicking then selecting
Properties.
Select the Lighting tab and make sure the
On check box is selected.
Right-click the
light in the specification tree and select Properties or
Light object > Definition.
Select the Shadows tab then select
the On Environment check
box.
Set the following parameters using the corresponding
slider or enter directly a value in the corresponding box:
- Smoothing: Defines the shadow attenuation,
i.e. the limit between light and shadow. The higher the
value, the more attenuated the limit. For instance, "0"
means a clear break with no attenuation at all.
-
Color:
Lets you define the color of the shadow by clicking the
button to select the desired color. The slider sets the
color intensity.
-
Transparency:
Sets the opacity of the shadow. The higher the value, the
less opaque the shadow.
Click OK to validate when satisfied with
your parameters.
The shadow of the lamp now appears on the bottom
wall as shown below: