Click the table to access a detailed description of
the lighting parameters and the associated results with given
values.
When setting the Reflectivity parameter, you can also
set advanced reflection settings if you wish to use a customized
environment image for environment reflections. For more
information, refer to
Defining the Reflection Settings in this guide.
A reflecting material lets you visualize the environment image it
reflects. Here is the priority order in which they are seen:
- Material reflectivity image defined in the Advanced Reflection
Settings dialog box (for Real Time Rendering users
only).
- Environment image defined in .
- Default environment image provided with Version 5.
Note:
All values can be defined either using the scroll bar, the arrows
or directly in the box.
- All lighting parameter values range from 0 to 1.
- Any amount of reflectivity, however small, means that you can no
longer visualize the mapped texture simultaneously with the
reflected scene. If you want to see the texture, make sure you set
the
Reflectivity parameter to 0 in the
Lighting tab.
Reflectivity between 0 and 0.2
- If you set the
Reflectivity
parameter to 1, you can only visualize the reflections on the
material as shown in picture 2.
Reflectivity between 0.2 and 1
- Provided that your hardware configuration supports it, this is no
longer the case if you can take advantage of the CgFX technology
which lets you visualize a material with both a texture and
reflections if you set the
Reflectivity
parameter to 0.2 for instance as shown in picture 3.
Reflectivity = 0.2