Choosing the Pulling DirectionThis section provides information on the pulling direction selected for creating draft features. If you need to draft several faces using a pulling direction normal to the neutral element, keep in mind the following operating mode that will facilitate your design:
Deactivate and Extract Geometry CommandsIf you perform a difficult draft operation, for example resulting in twisted faces, you can use the Deactivate and Extract Geometry commands to solve your difficulties. The Extract capability lets you generate separate elements from the initial geometry, without deleting the geometry. When the application informs you via an error message window that your operation cannot be properly performed, closing the window displays a new dialog box providing you with a solution: you can deactivate the feature and extract its geometry. After clicking Yes to confirm these operations, the feature appears as deactivated in the specification tree. A node Extracted Geometry (Feature.1) is displayed in the tree too. How to Avoid Draft Skin Faces that Intersect?This section provides workarounds to avoid intersecting draft skin faces. When performing a basic draft feature, the preview shows that the
draft skin faces intersect.
WorkaroundsThere are two possible workarounds to obtain a satisfactory result: Workaround 1: Use Variable Angle Draft , which allows you to assign different angle values.
Workaround 2: Define limiting elements (for example two planes as shown below) and fulfill the gap with a Fill or Multi-sections Surface feature (a Generative Shape Design license is required to use these capabilities):
For more information, see Creating Variable Angle Drafts. How to Add and Remove Material at the Same Time?This section provides workarounds to add and remove material at the same time. You perform a neutral draft operation on a simple pad. Because the chosen pulling direction is not normal to the neutral element, the application both needs to remove material from one 3D shape area, and add material to another area of the shape. Complete cylinder: the draft angle is less than angle between
pulling direction and cylinder axis
. The previews shows that the draft skin adds and removes material. WorkaroundsThere are three possible workarounds to obtain a satisfactory result. Workaround 1: If possible, change the pulling direction so that material is either added or removed throughout. Workaround 2: Increase the draft angle value so that material is either added or
removed throughout. (e.g. in above case increase angle from 5 deg.
to 15 deg., leads to uniform removal of material). In general for
cylinders magnitude of draft angle should be greater than angle
between pulling direction and cylinder axis, for this to happen. Workaround 3: Prior to using Draft Angle , when defining the pad's direction select the same geometrical element as the one you will use for defining the pulling direction. Then draft the faces you want . How to Avoid Too Large Draft Skins?This section provides workarounds to avoid extra large draft skins. You entered a large draft angle value. Previewing the feature shows
that the draft skin is too large. The application issues an error message. Clicking on this message
shows that a relimitation track is not long enough. This indicates
that the corresponding red relimitation surface has not been
extrapolated enough. The extrapolation of the relimitation surface is deliberately
limited so as not to go beyond a computed 3D box. Most often,
industrial draft angle values are relatively small so that
extrapolating surfaces very far is not necessary. WorkaroundsThere are two possible workarounds to obtain a satisfactory result : Workaround 1: Either use the draft skin generated by the failed draft variable draft -for this, confirm the use of the Extract capability as proposed by the application)... Workaround 2: Generate and extrapolate a draft skin using Swept
Surface (a
Generative Shape Design license is required to use
this capability)
and sew it onto the initial body using Replace Face or Sew Surface : How to Draft Faces Separated by a Concave Edge?This section provides workaround to draft the faces separated by a concave edge. You draft faces using a parting element located above the neutral element and you use a positive angle value. Additionally, the faces to be drafted are separated by a concave edge as shown by the white arrow . An error message is issued. The application cannot compute the
draft feature, even if you try to perform two draft operations. WorkaroundPerform a Split operation and then draft the faces you want. To be
more precise:
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