Creating User Patterns

You can create user patterns, that is duplicate an original wireframe or surface-type element at the location of your choice according to a user arrangement. Locating instances consists in specifying anchor points.


Before you begin: Create a 3D shape containing wireframe or surface elements.
Related Topics
Patterning Volumes
  1. Click User Pattern .

  2. Select the element you want to replicate as a pattern.



    Note that whenever you are using a feature list, you need to multi-select the features in the order they were created.

    The User Pattern Definition dialog box appears.

    Warning: The Keep specifications option is unavailable for:
    • feature lists
    • patterning patterns.

  3. Select the sketch needed to position the pattern and click Preview.

    Here, it includes the nine points you need to locate the duplicated pockets.



  4. As you just need seven points, click the two points you do not need to unselect them.



    Anchor By default, the application positions each instance with respect to the center of gravity or the element to be duplicated. To change this position, use the anchor box: click the Anchor box and select a vertex or a point.

    Note that contextual commands creating the anchors you need are available from the Anchor box:


    If you create any of these elements, the application then displays the corresponding icon next to the Anchor box. Clicking this icon enables you to edit the element.

  5. Click OK to create the pattern.

    The pattern (identified as UserPattern.xxx) is added to the specification tree.

    Warning:
    • Patterning User Features (UDFs) is not allowed.
    • You cannot cut nor copy user patterns.