Select a face on the model.
The ball joint will be applied on the entire highlighted region.
In the balloon, select the ball joint .
Drag the robot to the center of rotation for the joint.
To complete the ball joint definition:
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Click the background to commit the ball joint, or
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Click a new face to commit the current ball joint and begin a new ball joint definition.
To edit a ball joint after it has been created, double-click the ball joint's glyph in the model. To delete a ball joint, click its glyph and press [Delete]. The Review Panel can also be used to edit or delete ball joints.
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