Right-click the material behavior in the specification
tree then select xxx_Rendering object > Definition to display
the Rendering Properties dialog box.
Select the Texture tab then select Vein
in the Type list.
When a 3D texture is selected, the corresponding texture
image is projected onto the object in the geometry area so that you
can get a better idea of the final result:
However, note that:
-
the projected image does not reflect exactly
what you get when rendering the image
-
the texture has a low resolution in order
to deteriorate performance and as a consequence, the image
projected onto the object may sometimes be pixelated.
To modify the lighting color effect of the half-vein,
just click the desired arrow then drag it to the left or to the right
to change the width of the corresponding color.
Note that double-clicking an arrow displays the Color
chooser to let you select the desired color.
The Deformation area lets you define noise
parameters. Refer to
About 3D Textures
for detailed information.
Use the Bump area lets you define an
Amplitude value to add a lighting surface effect to the object.
Use the Transformation area to adjust
the mapped texture.
Click OK when satisfied with your parameters.
The two images below compare the different results you can obtain using a standard texture and a 3D texture of type Vein: