Applying a 3D Vein Texture

You can apply a 3D vein texture to an object (to simulate wood, for instance).


Before you begin: Make sure you select a product with a material already applied to it.

For more information on how to create materials refer to Creating Materials in the Material Editor User's Guide.

Related Topics
More About Applying a 3D Vein Texture
  1. Right-click the material behavior in the specification tree then select xxx_Rendering object > Definition to display the Rendering Properties dialog box.

  2. Select the Texture tab then select Vein in the Type list.



    When a 3D texture is selected, the corresponding texture image is projected onto the object in the geometry area so that you can get a better idea of the final result:



    However, note that:


    • the projected image does not reflect exactly what you get when rendering the image

    • the texture has a low resolution in order to deteriorate performance and as a consequence, the image projected onto the object may sometimes be pixelated.

    Warning: You can also choose a mapping type but do not forget that this mapping is relevant for real time display only, it has no impact when computing the rendered image.

  3. To modify the lighting color effect of the half-vein, just click the desired arrow then drag it to the left or to the right to change the width of the corresponding color.



    Note that double-clicking an arrow displays the Color chooser to let you select the desired color.

  4. The Deformation area lets you define noise parameters. Refer to About 3D Textures for detailed information.

  5. Use the Bump area lets you define an Amplitude value to add a lighting surface effect to the object.

  6. Use the Transformation area to adjust the mapped texture.

  7. Click OK when satisfied with your parameters.

The two images below compare the different results you can obtain using a standard texture and a 3D texture of type Vein:

Rendered image with standard texture

Rendered image with Vein