Mapping typesWhen accessing the Texture tab in the selected 3D texture rendering properties, you can choose among six mapping types by clicking in the Type box : The available mapping types are:
These different mapping types let you select the most appropriate mapping for the shape of the geometry and are used for real time display only:
This manual mapping enables textures to cross slightly sharpen edges, thus providing higher visual quality. This mapping type is especially relevant for materials with no specific orientation such as leather or wood for example. Noise ParametersNoise parameters compute a value that will be used to perturbate artificially the point coordinates (x, y, z). Each point is associated to a color map. When you define a noise value () for a given point (), the resulting color will be the one of the perturbated point = + . These parameters are defined in the texture properties and, more specifically, in the Deformation area. When applying a Marble, Vein, Alternate Vein or Rock texture, the following parameters are available:
The following are samples of deformation applied to a Rock texture with different complexity, perturbation and gain values: |