More About Applying a 3D Vein Texture

This page provides you with more information about the application of the 3D Vein Texture to an object.

The following topics are discussed:

Related Topics
Applying a 3D Vein Texture

The Color Bar

The Color Bar is available in the Rendering Properties dialog box in the Texture tab when selecting Vein in the Type list.



The color bar graduated from 0 to 1 defines the color interpolation for a half-vein, the four parts of this bar (0-0.25, 0.25-0.50, 0.50-0.75 and 0.75-1) representing one color width each.

The Bump Texture

The Bump area lets you define an Amplitude value to add a lighting surface effect to the object.

You can use the slider or enter a coefficient value comprised between -10 and 10:


  • 0 means no bump effect
  • 10 means that bright colors appear above dark colors
  • -10 means that dark colors appear above bright colors.


The Transformation Area

Use the Transformation area to adjust the mapped texture.




  • Scaling: stretches the texture along X, Y, and Z axes
  • Rotation: rotates the texture around X, Y and Z axes
  • Translation: translates the texture along X, Y and Z axes.

Important: To keep the symmetry when setting the perturbation coefficient, just translate or move the center of the robot (automatically snapped to the mapping support when selecting the material in the specification tree).