The Color BarThe Color Bar is available in the Rendering Properties dialog box in the Texture tab when selecting Vein in the Type list. The color bar graduated from 0 to 1 defines the color interpolation for a half-vein, the four parts of this bar (0-0.25, 0.25-0.50, 0.50-0.75 and 0.75-1) representing one color width each. The Bump TextureThe Bump area lets you define an Amplitude value to add a lighting surface effect to the object. You can use the slider or enter a coefficient value comprised between -10 and 10:
The Transformation AreaUse the Transformation area to adjust the mapped texture.
|