Right-click the material behavior in the specification
tree then select xxx_Rendering object > Definition to display
the Rendering Properties dialog box.
Select the Texture tab then select
Rock in the Type list.
When a 3D texture is selected, the corresponding
texture image is projected onto the object in the geometry area so that
you can get a better idea of the final result:
However, note that:
- the projected image does not reflect exactly what you
get when rendering the image
- the texture has a low resolution in order not to deteriorate
performance and as a consequence, the image projected onto
the object may sometimes be pixelated.
The Colors area lets you define two
lighting color effects:
- Material color: corresponds to the background
color of the object
- 1 Color : corresponds to the color to which
the material color changes gradually
Click the desired color square to open the
Color chooser then select the color to apply.
The Deformation area lets you define noise
parameters. Refer to
About 3D Textures
for detailed information.
The Bump area lets you define an
Amplitude value to add a lighting surface effect to the object.
Use the Transformation area to adjust
the mapped texture.
Click OK when satisfied with your parameters.
The two images below compare the different results
you can obtain using a standard texture and a 3D texture of type
Rock: