Right-click the material behavior in the specification
tree then select xxx_Rendering object > Definition to display
the Rendering Properties dialog box.
Select the Texture tab then select
Alternate Vein in the Type list.
This texture creates an interpolation by alternating up to 4 vein
colors. In the above dialog box, each color square represents a vein.
Alternate Vein texture differs from Vein texture since it interpolates
the colors of complete veins (and not half-veins as for Vein texture).
When a 3D texture is selected, the corresponding texture image is
projected onto the object in the geometry area so that you can get a
better idea of the final result:
However, note that:
- the projected image does not reflect exactly what you
get when rendering the image
- the texture has a low resolution in order not to deteriorate
performance and as a consequence, the image projected onto
the object may sometimes be pixelated.
To modify a Vein Color, click the corresponding
square button then select the desired color from the Color
chooser.
Use the slider or the box to set the width of the
vein. When Enable is selected, the corresponding color is
activated.
The Deformation area lets you define noise
parameters. Refer to
About 3D Textures
for detailed information.
The Bump area lets you define an
Amplitude value but this time, in order to create an "embossing".
Use the Transformation area to adjust
the mapped texture.
Click OK when satisfied with your parameters.
The two images below compare the different results
you can obtain using a standard texture and a 3D texture of type
Alternate Vein: