More About Applying a 3D Alternate Vein Texture

This page provides you with more information about the Alternate Vein Texture.

The following topics are discussed:

Related Topics
Applying a 3D Alternate Vein Texture

The Bump Area

Bump textures consist of a lighting surface effect added to the object that locally modifies the geometric aspect of the basic object by means of an artificial perturbation of the normal.

The Bump area lets you define an Amplitude value in order to create an "embossing".

You can use the slider or enter a coefficient value comprised between -10 and 10:


  • 0 means no bump effect
  • 10 means that bright colors appear above dark colors
  • -10 means that dark colors appear above bright colors.






The Transformation Area

Use the Transformation area to adjust the mapped texture:




  • Scaling: stretches the texture along X, Y, and Z axes
  • Rotation: rotates the texture around X, Y and Z axes
  • Translation: translates the texture along X, Y and Z axes.