Snapping the Bottom Wall to the Geometry

This task shows you how to snap the bottom wall of the environment to the geometry.

For instance, it allows you to easily connect the wheels of a car to the ground (environment Bottom wall).

The following topics are discussed:


Before you begin: Create a box or cylindrical environment as explained in Creating a Standard Environment.
Related Topics
Creating a Standard Environment
Managing Environment Walls

Snapping the Bottom Wall to the Geometry

You can snap the bottom wall to the geometry.

  1. In the specification tree, select an environment (or select it directly in the 3D window).

  2. Right-click and select Snap to Geometry.

    The Bottom wall of the environment and the geometry are now connected:

    Important:
    • The Snap to Geometry option only works with environments that have a ground. It does not work with spherical environments.
    • Make sure that the geometry is properly defined in absolute coordinate system so that the bottom face of the bounding box coincides correctly with the bottom wall of the environment.
    Tip: You can decide to have the Snap to Geometry option as a default option. To do so, go to Tools > Options > Real Time Rendering > General and select Snap to Geometry in the New Environment area.

Center and Resize an Environment

You can center and resize an environment.

  1. In the specification tree, select an environment (or select it directly in the 3D window).

  2. Right-click and select Best Fit.

    The geometry is centered in the environment and the environment is back to its original size: