Select the Texture tab and select
OpenGL Shader from the Type list.
Click
in the Selector File area.
The Material Shader Chooser dialog box opens and displays
your files available.
Select the right file.
All the parameters you can edit are displayed in the Rendering
Properties dialog box except the
About the External Shader Files you need
to load manually.
You can modify the
Advanced Materials Parameters until you get
the effect desired by clicking the arrows up or down.
Save your .cgfx file when finished.
You can apply this shader to the models of your choice.
Click OK when satisfied.