Light IntensityThe intensity of a light source is the maximal lightness value of three colors (ambient, diffuse and specular). The light color will be computed by multiplying the Red, Green and Blue values by the intensity value. Therefore, this parameter allows you to adjust the luminosity of the light source, while preserving its chrominance ("color") component. You can enter values comprised between 0 and 4: the higher the value, the more saturated (i.e. the whiter) the light. More precisely, as soon as the intensity value exceeds 1, the color starts saturating. Here are two examples comparing 2 different sets of RGB values with 3 different intensities. In the first example, all color components (R, G and B) are multiplied by intensity:
In this second example, when the intensity is greater than 1, R and B are the only components to be multiplied since G is already saturated:
Intensity Dialog BoxThe Intensity dialog box lets you define three coefficients using the slider or by entering a value directly in the corresponding box:
These three coefficients only impact the material aspect. They are identical to those used to define the Modifying Material Lighting Properties (and are used in combination with them) but have no influence on the material definition. Example of use: when visualizing a model on screens with different characteristics (e.g. LRT screen versus LCD screen), you can recalibrate the screen simply by modifying the light intensity using these three coefficients. You do not need to modify all the materials. The following images show how Ambient, Diffuse and Specular coefficients impact the material aspect: Ambient only.
![]() Diffuse only.
![]() Specular only.
![]() Light Energy AttenuationYou can choose between different kinds of parameters. Lighting FalloffYou can set the light energy attenuation in the Falloff box in the Lighting tab
:
Attenuation EndDefines in millimeters the maximum distance for light attenuation (i.e. the distance to the center from which the light source does not illuminate).
Attenuation Start RatioDefines as a ratio the minimum distance for light attenuation.
For example:
Attenuation Angle RatioDefines as a fraction of the light angle the angle to the light
axis from which the light starts to attenuate.
For example:
Note: You can also position your pointer over one of the side lines then click and drag the segment to modify the attenuation angle ratio. |