Exploding Patterns

During your design you may decide to perform specific operations on a certain number of instances created via a pattern command. Before performing such operations, you need to explode your pattern, which makes each instance independent.

This task shows you how to delete a pattern while keeping geometry.

The Explode command can be applied to patterns created with features and feature lists, not with bodies.


Before you begin:

To perform this task, pattern a pocket so as to create four instances along one direction.

Related Topics
Creating Rectangular Patterns
Creating Circular Patterns
  1. Right-click the pattern you want to explode and select RectPattern.1object > Explode...



    You obtain as many features in the specification tree as there were instances. The geometry remains unchanged.



  2. You can now edit each pocket individually. For example, you can resize and move them to the location of your choice.



    Important: If the original element you patterned contains a dress-up feature, for instance a fillet, exploding the pattern does not delete the fillet defined on each instance. However, if a dress-up feature has been defined on a pattern instance, exploding the pattern deletes this dress-up feature.