About Core and Covering MaterialsApplying a material to an object imparts specific physical and visual characteristics to the object. These characteristics are based on the properties and domains associated with the material. When you create a material, you specify whether it is a core or a covering. Core MaterialsApplying a core material specifies the constitutive material of an
object. Core
materials are used in the following contexts:
You can apply only a single core material to an object. Covering MaterialsApplying a covering material specifies a thin coating of material
on the exterior surfaces of an object. Covering materials are used
in the following context:
You can apply up to three covering materials to an object. Where to Find the Apply Material CommandsThe Materials Palette is available in all workbenches. The Apply Core Material command is available in Finite Element Modeling. Material Application Supports and ContextSupports for material application are specific to material types. Supports for Material ApplicationThe table below summarizes the objects to which materials can be applied.
Before using the Apply Material commands, you must define your working context in the specification tree. To define the working context, double-click a product reference or product instance to make it UI-active. UI-activated objects appear highlighted in blue in the specification tree. The working context determines which supports are available for material application and the priority of materials on an object, as described below. Core MaterialThe Apply Core Material command can apply core materials to the following objects in the
specification tree:
The Materials Palette can apply core materials to any product in the specification tree, regardless of the UI-activated product reference.
Material that is applied to a product appears in the specification
tree in a Materials node underneath
the selected product. Material that is applied to a representation
appears in a Materials node underneath the product that
contains the selected representation. A core material applied to a product becomes the default core material for
all representation instances directly beneath that product in the
specification tree; representation instances at lower levels of the
specification tree are not affected. A core material applied
directly to a representation takes priority over a default core material
applied to a product. Similarly, a core material applied to a body element takes priority over any core material applied to representation instances or products in the product structure. The priority rule is enforced with respect to a bottom-up scheme. Let's consider the following example with three core materials: brass, aluminium and lead. Aluminium material is applied to Body.1, Lead material is applied to Product_A1, and Brass is applied directly to Representation1 and indirectly to Body.2 element; inherited from Representation1 element. Covering MaterialThe Apply Covering Material command can apply
covering materials to the following
objects in the specification tree:
The Materials Palette can apply covering materials to any product in the specification tree, regardless of the UI-activated product reference. An applied covering material appears in a Materials
node underneath the UI-activated product.
A covering material propagates to all representations in the
specification tree below the support to which the material is applied. By
using different supports and working contexts, you can apply
multiple covering materials to a single representation;
the following
rules determine which covering material takes priority:
Note: Covering materials applied using the Materials Palette always use the root product reference as the working context, regardless of the UI-activated product. |