Select a Clash Detection setting to determine how
clashes between parts in the mechanism are handled during the
animation:
Off: Ignores any clashes
during the animation.
On: Highlights clashing
parts during the animation.
Stop: Stops the animation
when two parts clash.
Note:
The Clash Detection setting applies to all parts in the mechanism. It does not account for groups or clearances specified in any interference probes included in the simulation.
Click Play Animation
and select a scenario result in the
specification tree.
The Simulation Player appears.
Use the controls on the Simulation Player or the Compass
to animate your mechanism or to step through the time increments in
your simulation.
For more information about using the Simulation Player,
see Assembly Path Definition User's guide: About the Simulation Player.
If you use the Play button of the Compass in a validation of simulation document with an active review:
- The positions (mechanism's transient position and command values) that are calculated during the kinematics simualtion are retained in the Review object. See the VPM Digital Validation User's Guide.
- You can use the Slide function
, which allows you to create multiple slides on the fly. In this situation, you do not need to create snapshots.