Inserting/Creating a Human Interface

This describes once human interfaces have been created on products, it is very easy for you to retrieve said products in a scene where some manikins exist, and to reach or grasp the product using any manikin's intrinsic skills.

This task shows you how to:


Before you begin: The images used as examples in this procedure were generated using a scenario with various objects.

Human Interfaces on Products

This describes how to add a Human Interface onto products.

The human interface product contains a human interface, which can be accessed in the spec tree. The following modes of interaction are supported:


  • Action / Object: select a human interface, then a product.
  • Object / Action: select a product, then a human interface.

  1. Click Inserts a new human interface , then the product or a Human Interface.





  2. The Human Interactions List dialog box appears.



  3. Select the appropriate Interaction. Once Completed, select the Manual update button.

    Note: Minimizing this dialog box places a icon and docks this command in the 3D geometry window.

  4. The Human Interface Editor dialog box appears.

    See The Human Interface Editor Dialog Box

  5. Click Close when done.

    Note: When exiting the command, the created human interface is hidden. A human interface only becomes visible when you are editing a human interface or creating an action and looking for a target human interface.

Manikin - Setting the Human Interface

Manikin - Setting the Human Interface.

  1. Click Inserts a new human interface icon, select the object from the Specification tree.



  2. In the dialog box, select the cylinder, and activate Orientated.

    Note: Notice another red cylinder appears. As you are changing the dimensions, the highlighted cylinder is changing. Zooming in shows the orientation, with the compass attached. Rotate accordingly.



  3. Select the Human Interactions icon. The dialog box appears.



    See About the Human Interaction Dialog Box

  4. Click the Human Interface in the PPR tree (in this example) HumanInterface23, and select the Add.

    This adds this Interface to the settings.

  5. With the Automatic Update option checked in tools options, the related manikin to the selected human interaction sees the posture automatically updated.



  6. The Human interaction in the tree.



  7. If we add three Human Interfaces to a product, this is what we see in the specification tree.



Human Interfaces with an Objects Modified Geometry

Its goal is to adapt the positioning of any Human Interface to its object's geometry. If the object's geometry is modified then the Human Interface's position must be updated towards its underlying geometry. You not have to manually update the human interfaces when related objects have their geometry modified.

  1. When a Human Interface is combined to an object, follows the displacement (translation and rotation).

  2. But if the object's underlying geometry is modified, then the Human Interface doesn't reconfigure its position towards its aggregating object

    Through this, the Human Interface, when displayed or implied in a update Human Interaction process, recomputes its relative position to its combined object automatically.

    Only human interfaces created with release 20 and greater is synchronized with its aggregating object, the human interface which created before this release won't be synchronized with the change on the attached object except it is re-attached to a new attached object.