The Human Interface Editor Dialog Box

The Human Interface Editor dialog box appears when you select Inserts a new human interface and this function can: Position the human interface with respect to the selected product; edit the dimensions of the human interface; set the orientation.

This dialog box contains controls for:



Note: When exiting the created human interface is hidden. A human interface only becomes visible when you are editing a human interface or creating an action and looking for a target human interface.

Human Interface Editor

Name
In the edit panel a name's editor is where you can modify the name of the human interface. A default name is automatically selected, or you can type in a name.
Type
Select the type, sphere, disk, cylinder, and if it is orientated. So example if you want to place a interface on cylinder you would select the cylinder and then select the orientation. This shows you a black line showing the orientation. Select the compass to rotate accordingly so the hand is placed on the cylinder/glass correctly.
Dimensions
This is where you can set the dimensions, and if required the height depending on the type of human interface.

Edit the dimensions directly in the dialog box:


  • change the radius of a sphere
  • change the radius of a disk
  • change the radius and the height of a cylinder

Disks and cylinders may have a preferred orientation, which is represented by a line. This is useful when applying a skill.

Skills

A preferred skill can be saved on a Human Interface. A preferred skill is not mandatory. It is very useful for specifying which the most likely skill to be applied is (for instance, contact with foot on a pedal).

The options in the Preferred skill are as follows:

No skill
No skill required
Reach with hand
This reaches with the closest hand to the human interface.
Reach with index
This reaches with the index to the human interface.
Grasp with hand
This grasps with the manikin hand to the human interface.
Pinch with hand
Pinches with a hand
Reach with foot
Reaches with a foot
Look at
Looks at the human interface
Sit
The manikin sits.

OK, Apply, Close

OK

This accepts the settings and closes the dialog box.

Apply

This button is to confirm that the current settings are to be saved on the current human interface.

There are two ways of positioning the human interface with respect to the selected product:


  • The compass is always automatically snapped to the human interface, so it is possible to move and rotate the human interface. An automatic recognition feature is also provided in order to facilitate the selection of planes and lines.
  • Clicking on a plane or on a line automatically snaps the human interface to that location.

These two modes can be combined for greater use of positioning. First you can snap quickly the human interface to a given geometrical element, and then the position can be fine-tuned (for instance when there is an offset) with the compass.

It is then possible to create or edit one human interface, and switch to the creation or edition of another one, keeping the settings of the previous one by clicking on Apply before the switch,

Leaving the command does an automatic Apply on the latest selected human interface.

Close

This button is to close the dialog box, without saving.