This manipulation eventually induces
spine and/or hip motion in order to translate and orient the
manikin toward the target. In other words, these behaviors
modifies the Inverse Kinematics chain, making it local
(limbs only) or global (limbs and spine and pelvis).
IK Worker Frame mode
This mode behaves in the same manner except the compass is oriented
in the worker (global) frame.
IK Segment Frame mode In this mode, any segment
selection made in the 3D environment automatically snaps
the compass to the associated segment IK control point. The
compass is oriented in the segment frame.
Two commands are available in Inverse Kinematics mode and
either may be used depending on the need or the operation to
be performed (making a new posture or fine-tuning an
existing posture). Both commands provide easy access to
manikin Inverse Kinematics capabilities. The only difference
between the two is in the compass orientation. These commands are mutually exclusive;
activating one automatically deactivates the other.
This scenario shows the Manikin Left Hand selected.

The manikin's Inverse Kinematics behavior is currently
the default Limb Inverse Kinematics chain. If no other behavior
option is selected, the Inverse Kinematics manipulators, i.e.,
Inverse Kinematics Mode, Reach Mode, drives the arms and legs in
order to simulate natural motion.
Note that all the options are not mutually exclusive; more than one
item can be activated at the same time. For example, activating both the
Thoracic and Lumbar options initiate motions of the entire spine if
the target cannot be reached by extending the arms. If multiple Pelvis options are selected, the manikin's pelvis moves (translate, rotate, or laterally orient, depending on the option
selected) with or without preliminary spine motion, depending on the
selection status of the Spine option. The IK Behaviors dialog box.

Command |
Description |
Line of Sight & Head options
|
When selected, the Manikin's vision's line of sight
is directed at what the manikin's hands are
reaching. In other words, its like the line of
sight follows the movement of the compass in the
Reach or Inverse Kinematics mode when involving the
hands. The head stays stationary. Deactivating this
function, and setting the tools / options, the head also follows the line of sight.
This option is enabled in the Tools / Options menu. See
The
Manikin eyes follow the 3D compass with Reach and Inverse Kinematics
Mode
. |
Spine
|
Select both the Thoracic and
Lumbar
spine options and OK. You should still be in
Inverse Kinematics Mode.
Again move the left hand. The
behaviors of the moving sections of the spine are
evident.

|
Pelvis
|
Re-open the Properties dialog box and
de-activate the
Spine options. Horizontal Translation
Activate Horizontal Translation,
select both manikin's feet first, as to fix them into
place, then select the manikin's left hand. Move the manikin's left hand upward and
to the front; observe the Inverse Kinematics behavior.
When Horizontal Translation is active, the
manikin's hip moves forward as the compass is
dragged.

Vertical Translation
In the Properties dialog box,
de-activate
Horizontal Translation and activate
Vertical Translation.
Select both manikin's feet to fix them
in place then select the manikin's left hand.
Drag the compass downward and observe
the Inverse Kinematics behavior. When Vertical
Translation is active, the manikin's hip moves
down (the manikin squats) as the compass is dragged.

Transversal Rotation
In the Properties dialog box,
de-activate
Vertical Translation and activate
Transversal Rotation.
Select both manikin's feet to fix them
in place, then select the manikin's left hand.
Drag the compass forward and observe the
Inverse Kinematics behavior. When Transversal
Rotation is active, the pelvis rotates forward
causing a stoop pose.

Longitudinal Rotation
In the Properties dialog box,
de-activate
Transversal Rotation and activate
Longitudinal Rotation.
Select both manikin's feet fix them in
place, then select the manikin's left hand.
Drag the compass to the side and observe
the Inverse Kinematics behavior. When Longitudinal
Rotation is active, the manikin's hip twists.

|
Optimization |
This allows you to use the Analysis Introduction - Postural Score or the RULA score |
Extremities
|
This allows you to lock or not, the fingers and toes. Both options are
activated by default. This directly locks all segments of all the fingers and toes within IK
behaviors. This is a temporary lock and segment are only locked while
resolving IK.
|
Look At
|
This enables you to look at the compass, when moving their hands. |
Balance |
This option enables you to manipulate the manikin with inverse
kinematics while keeping the manikin in balance.
When these options are selected (only one may be chosen at a time),
the balance is checked, in real-time, every time the posture of the
manikin changes. Pelvis Motion In the Properties dialog box, retain all the
settings under the Spine and Pelvis headings. Under the Balance heading, activate
Pelvis Motion. Select the manikin's left hand. Drag the compass forward and down. With the Pelvis Motion option activated, when the
manikin loses balance, the pelvis tips in order to keep the balance
(keep the center of gravity inside the base of support).

Repeat this procedure using the Inverse Kinematics
Segment Frame mode
to get a feel for how this command differs from the Inverse
Kinematics Worker Frame
mode. |
Anchor |
Fix constraints was used to fix a segment of the
manikin in a specific location in the space (3D
position) while you were moving the manikin. When the
inverse kinematics was not able to resolve a position
with the constraint, the segment was moved but the
target position was kept. The concept of anchor is similar to fix constraint
except for the following difference: An anchor doesn't allow a segment to move out of its
target position in order to satisfy the resolution of
another target. Unlike fix constraint, no twin segment
or line between the target and the segment is
displayed because the segment never moves. Here are the specifications of anchors: No specific location in the space is assigned to
an anchor. If you move the manikin without the usage of
the IK, the anchor won't have any effect just like they
would be deactivated. Anchors are considered as options of IK Behaviors,
thereby anchors affects the behavior of inverse
kinematics when using the following commands: Command Active Forward Kinematics No Inverse Kinematics Yes Reach Yes Standard Pose No IK Behaviors options for anchors is saved in
a manikin's setting.
-There are 3 types of Anchors: position, direction and
frame (position and orientation). The anchors have to be active in Human Builder and
also in Human Task workbenches like other IK Behaviors. The anchors can be added to predefined segments (line
of sight, index, thumb, hand, elbow, ankle and toes)
Edit Anchors dialog: When you open it for the first time
it shows the list of segments on which you can add an
anchor. After selecting a line, you can click either the
first or second column to add or remove selected anchor.
When an anchor is added, its state turns on and the
default type is set at Position and orientation. When
you remove the anchor the line is cleared except for the
segment name. You can also click the third column to
change the type of the anchor.

- Change posture using Forward Kinematics command
Anchors are inactive in the context of Forward
Kinematics usage.
- Change posture using Inverse Kinematics and Reach
command
- Anchors are overridden by temporary constraints
(manipulators) that control the motion of the manikin.
Thus, anchors follow their owner segment. Moreover, each
temporary constraint overrides all anchors on this
IK Chain.
- Anchors restrain pelvis motion of the manikin using
IK or Reach mode. For example, if you try to move the
pelvis in a position where the anchors can't be
resolved, the manikin stops and keep a static
posture. This is to avoid placing the manikin in a
position where anchors cannot be resolved.
- Change posture using Standard Pose command
Anchors are active for all tabs except Hand Grasp and
Elbow Joint.
- Change location using the Compass or the Place Mode
command
Anchors are inactive in these contexts.
|
See also: IK (Inverse Kinematics) BehaviorsUsing the Manipulation, Ik Worker, and Segment Functions
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