OverviewA detail view is a partial generated view that shows only what is necessary in the clear description of the object. Note that the Detail View command uses a Boolean operator from the 3D whereas the Quick Detail View command computes the view directly from the 2D projection. The representation is therefore different. Note: In detail views and detail view profiles, the dress-up elements generated from the 3D are identified and represented whereas they are not when generating quick detail view and quick detail view profiles. Miscellaneous Remarks About Detail Views and Detail View ProfilesThis sub-topic makes miscellaneous remarks about detail views and detail view profiles.
Miscellaneous Remarks About Quick Detail Views and Quick Detail View ProfilesThis sub-topic makes miscellaneous remarks about quick detail views and quick detail view profiles.
Nevertheless, the quick detail view is updated as a standalone view in the following cases:
About Graphic Dress-Up Properties of Detail View ProfilesIf you modify the graphic dress-up properties of detail operator profile lines in the detail view, then, they remain persistent even after updating the view and get applied to all the remaining profile lines of that detail view. Note: Persistency of graphic dress-up properties is available only for views created using the Exact or the Approximate mode of view projection. If you select any profile line of a detail operator profile in the detail view, and modify its graphic properties such as color, linetype, linethickness, delete, layer and hide/show, and update the view or use c:force update, then all the remaining profile lines of that detail operator in that detail view are assigned with the new graphic dress-up properties. Note: The graphic properties of the detail operator profile lines in detail view modified through the Edit > Properties or through the Graphic Properties toolbar take precedence over overloading of the graphic properties done using the contextual command XXX object > Overload Properties. Switching Between Exact and Approximate View Modes
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