Push a Body
You can push a selected body into another body and carry out various operations (filleting and removing the unnecessary faces) on it.
Click Push
in the Basic Features toolbar (Body Modifiers
sub-toolbar).
The Push dialog box appears.
Select the pushing body.
Click the Advanced tab.
Enter a value in the Distance box.
You can click Preview to see the result.
The clearance is the protected volume around Body.2
that separates it from Solid Functional Set.1.
Set Enter thickness in the Wall
area and enter 6mm for instance in the value box.
Click the Fillet tab.
Select Lateral radius to fillet lateral edges.
Set the radius value of your choice.
Choose between Intersection with Core/Cavity, Intersection with Core or Intersection with Cavity from the dropdown list to add an intersection fillet.
If you want to add material to the feature, select the Fillet radius checkbox, if you want to remove material from the feature, select the Round radius checkbox.
Select the Preserve Thickness checkbox if you want to keep the thickness applied on the feature.
Click OK to confirm and create the push.
Push.X is added to the specification tree in the Solid Functional
Set.X node.
Select the face as below to remove. The selected face
will be removed.
Click OK to confirm and create the push.
Define Additional Clearances
You can apply clearance value between the pushing body and the existing body.
The clearance is the protected volume around Body.2 that separates
it from Solid Functional Set.1 (see scenario above).
If you want to define other clearances between specific faces and
Solid Functional Set.1:
Select the Advanced tab.
Select the face of interest.
Enter a distance value.
You can then click Preview
to see the result:
If you want to apply the same clearance to other faces, select the faces
and select Apply distance to all selected faces check box.