Applying a 3D Chessboard Texture

You can apply a 3D Chessboard texture to an object. Chessboard texture is well adapted for materials showing regular patterns.


Before you begin: Make sure you select a product with a material already applied to it.

For more information on how to create materials refer to Creating Materials in the Material Editor User's Guide.

Related Topics
More About Applying a 3D Chessboard Texture
  1. Right-click the material behavior in the specification tree then select xxx_Rendering object > Definition to display the Rendering Properties dialog box.

  2. Select the Texture tab then select Chessboard in the Type list.



    When a 3D texture is selected, the corresponding texture image is projected onto the object in the geometry area so that you can get a better idea of the final result:



    However, note that:


    • the projected image does not reflect exactly what you get when rendering the image
    • the texture has a low resolution in order not to deteriorate performance and as a consequence, the image projected onto the object may sometimes be pixelated.
    Warning: You can also choose a mapping type but do not forget that this mapping is relevant for real time display only, it has no impact when computing the rendered image.

    The Colors area lets you define tile and join colors.

  3. Click the desired color square to open the Color chooser then select the color to apply.

    You can also deactivate a color by clearing the Enable option.

  4. The Deformation area lets you define the Tile Width and Height, Join Width and Height, Offset options.

  5. The Bump area lets you define an Amplitude value to add a lighting surface effect to the object.

  6. Use the Transformation area to adjust the mapped texture.

  7. Click OK when satisfied with your parameters.

The two images below compare the different results you can obtain using a standard texture and a 3D texture of type Chessboard:

Rendered image with standard texture

Rendered image with Chessboard