More About Applying a 3D Chessboard Texture

This page provides you with more information about the application of the 3D Chessboard texture to an object.

The following topics are discussed:

Related Topics
Applying a 3D Chessboard Texture

The Color Area

The Colors area lets you define tile and join colors :


  • Tile Color represents the colored bricks and corresponds to a color sequence. You can create a pattern with squares in up to 4 alternating colors
  • Join Color represents the color of the grid pattern.


The Deformation Area

The Deformation area lets you define the Tile Width and Height, Join Width and Height, Offset options :


  • Tile Width and Height: sets the width and height of the tile
  • Join Width and Height: sets the width and height of the join. This parameter allows you to simulate a brick wall
  • Offset: translates the join lines horizontally. You can enter values comprised between 0 and 0.5, "0" meaning that the join lines are in perfect adjustment. This parameter allows you to simulate a brick wall for instance.

Samples of deformation with different tile, join and offset values

The following are samples of deformation with different tile, join and offset values:





The Bump Area

The Bump area lets you define an Amplitude value to add a lighting surface effect to the object.

You can use the slider or enter a coefficient value comprised between -10 and 10:


  • 0 means no bump effect
  • 10 means that bright colors appear above dark colors
  • -10 means that dark colors appear above bright colors.

The Transformation Area

Use the Transformation area to adjust the mapped texture.




  • Scaling: stretches the texture along X, Y, and Z axes
  • Rotation: rotates the texture around X, Y and Z axes
  • Translation: translates the texture along X, Y and Z axes.