More about Adjusting a Light Source Direction

This page provides you with more information about the adjustment of light source direction.

The following topics are discussed:

Related Topics
Adjusting a Light Source Direction

Direction Dialog Box

The different options of this dialog box are:

Direction

The three spin boxes displayed in the Direction area let you define the position of the direction vector along the X, Y and Z directions.

The direction vector represents the privileged direction of illumination of the source and is visualized by the red arrow whose origin is the light source origin. As soon as you modify a value, the light source is updated simultaneously in the geometry area.

Step-by-Step Rotation

The Step-by-Step Rotation area lets you define the rotation angle in degrees.

The default value is 10.00 but you can enter your own value if needed using the spin box. When the rotation angle has been defined, click the desired button to start rotating your light source around the corresponding axis by the angle you specified.

For instance, clicking X+ means that the light source is rotated by the specified angle positive (i.e. clockwise) around the X axis whereas clicking X- rotates the light source by the specified angle negative (i.e. anticlockwise) around the X axis:

Starting position: X

New position: X-

Rotation = 45 °





Important: When using these buttons amounts to manipulating the light source directly in the geometry area by pressing the Ctrl key.

Quick Orientation

The Quick Orientation area lets you position the light source parallel to the absolute axis system.

For instance, clicking Y modifies the light origin in order to position the light source parallel to the Y axis. Inversely, clicking -Y inverts the position of the light source along the Y axis:
Quick Orientation = Y


Quick Orientation = -Y


Compass

The Compass button lets you position the light source according to the robot orientation.