More About Creating a Standard Environment

An environment is a simplified simulation of a landscape surrounding your model and directly reflected by your model. It is an efficient way to get a very quick feedback of the illumination behavior of your model and check its integration in its final environment.

The following topics are discussed:

Related Topics
Creating a Standard Environment

For example, placing neon lights as a 3D-texture on the ceiling will be used for car body design, while referring to a picture of a Norwegian forest for the walls will produce an impressive marketing image of a newly designed chainsaw.

Showroom environments

They have a square or cylindrical shape corresponding to a square or cylinder room without windows, with a texture or an image on the walls, floor and ceiling.

This type of environment is a very efficient tool for design study of very close reflection, for instance, reflection of rows of neon lights on a car body.

Their size can be set and they can be positioned at a desired location. They are always visible and will appear as other geometrical elements of the model at their defined location.

Sky-ground environments (spherical shape)

Will be used to simulate the reflection of a "real world" onto the geometry. Texture simulating grounds or skies will provide good results. They totally surrond the model.