More about Applying 2D Texture Stickers

This page provides you with more information about the application of 2D stickers.

The following topics are discussed:

Related Topics
Applying 2D Texture Stickers

Mapping Types

Click on of the three buttons to choose the most appropriate type of mapping: either Planar, Spherical or Cylindrical from the Sticker dialog box.



Planar Mapping It is similar to a slide projector (a picture on a wall, for instance). You can use it for stickers with two privileged directions such as a picture of a chessboard or a wall of bricks.
Spherical Mapping It is similar to a painted light bulb. You can use it for stickers that do not have a privileged direction.
Cylindrical Mapping It is similar to placing a label on a can of food. You can use it for stickers having a privileged direction such as a picture of marble.

The sticker is applied tangent to the surface with a visualization in transparency and a default image.

The shape of the manipulator reflects the mapping type (Planar in our example):

Texture Adjustment Options

You can adjust the texture parameters of the stickers using the Position, Repeat U, V, Flip U, V, Position U, V and Orientation options appearing in the Sticker dialog box:

Position Activates or deactivates the possibility to manipulate the position of the sticker.
Repeat U, V Repeats the sticker texture along u and v axes.
Flip U, V Inverts the sticker texture along u and v axes.
Scale U, V Determines how the sticker is stretched along u and v axes.
Position U, V Determines the gizmo position along u and v axes. By default, the sticker image is centered.
Orientation Defines the gizmo rotation around u, v and w axes. The W axis represents the normal to the surface.


U and V are linked and resized proportionally. This is especially useful for square shapes such as floor material (click this button to unlink U and V).


U and V are not linked and can be resized independently (click this button to link U and V).

Manipulator

Use the manipulator handles to adjust the texture scale as shown below:



When the sticker is selected, the robot is automatically snapped to it to let you position the sticker as you wish in the geometry.

Important: Make sure you activated the position manipulation in the Texture tab (the lock in front of Position must be green).



However, as soon as you access the Sticker dialog box, the manipulator disappears.

Important: For detailed information on object manipulation with the robot, refer to "Manipulating Objects Using the Mouse and Robot" in the Version 5 - Infrastructure User's Guide.