Mapping Types
Click
on of the three buttons
to choose the most appropriate type of mapping: either
Planar, Spherical or Cylindrical from the Sticker dialog box.
Planar Mapping |
It is similar to a slide projector (a picture on a wall, for instance). You can use it for stickers with two privileged directions such as a picture of a chessboard or a wall of bricks. |
Spherical Mapping |
It is similar to a painted light bulb. You can use it for stickers that do not have a privileged direction. |
Cylindrical Mapping |
It is similar to placing a label on a can of food. You can use it for stickers having a privileged direction such as a picture of marble. |
The sticker is applied tangent to the surface with a
visualization in transparency and a default image.
The shape of the manipulator reflects the mapping type
(Planar in our example):
![](../RtrUserImages/sticker02.png)
![](../IconsReference/butix_top_wline.png)
Texture Adjustment Options
You can adjust the texture parameters of the stickers using
the Position, Repeat U, V,
Flip U, V, Position U,
V and Orientation options appearing in the Sticker dialog box:
Position |
Activates or deactivates the possibility to manipulate the position of the sticker. |
Repeat U, V |
Repeats the sticker texture along u and v axes. |
Flip U, V |
Inverts the sticker texture along u and v axes. |
Scale U, V |
Determines how the sticker is stretched along u and v axes. |
Position U, V |
Determines the gizmo position along u and v axes. By default, the sticker image is centered. |
Orientation |
Defines the gizmo rotation around u, v and w axes. The W axis represents the normal to the surface. |
![](../RtrUserImages/iconlinks2.png) |
U and V are linked and resized proportionally. This is especially useful for square shapes such as floor material (click this button to unlink U and V). |
![](../RtrUserImages/iconlinks1.png) |
U and V are not linked and can be resized independently (click this button to link U and V). |
![](../IconsReference/butix_top_wline.png)
Manipulator
Use the manipulator handles to adjust the texture scale as shown
below:
![](../RtrUserImages/sticker03.png)
When the sticker is selected, the robot is automatically snapped to
it to let you position the sticker as you wish in the geometry.
![](../RtrUserImages/sticker06.png)
However, as soon as you access the Sticker dialog box,
the manipulator disappears.