Click Rotate
if you are working in Part Design or click Rotate
if you are working in Generative Sheetmetal Design.
The application issues a question about the
result you wish to obtain:
- you can decide to keep the new specifications induced
by the operation: in this case, just click Yes
to go on using the command you have just selected.
OR
- you can decide not to keep the new specifications: in
this case, click No to cancel the command
you have just launched.
Click Yes.
The Rotate Definition dialog box
appears. The command applies to current bodies.

Set Three Points as the rotation mode.

The rotation is defined by three points:
-
The rotation axis is defined by the normal of the plane
created by the three points passing through the second point.
-
The rotation angle is defined by the two vectors created
by the three points (between vector Point2-Point1 and vector
Point2-Point3):

The orientation of the elements (lines or planes) is visualized
in the 3D geometry by a red arrow. You can click the arrow to
invert the orientation and the angle is automatically recomputed.
By default, the arrow is displayed in the direction normal to
the feature (line or plane).
For instance, in the plane/plane mode, the arrow is displayed
on each plane:

Select three vertices of Pad.2 as the three points required.
The application calculates the rotation axis from these points: altogether
they create a plane. The normal to that plane passing through the second
vertex you selected is the rotation axis that will be used. The rotation
angle is defined by the two vectors created by the three vertices (between
vector Point2-Point1 and vector Point2-Point3):
Example 1

Example 2

Click OK to create the rotated element.
The element (identified as Rotate.xxx)
is added to the specification tree.