Editing Copy/Paste Body Link

You can edit a solid internal import feature, modify its reference link and keep design consistency within the document.

A generic solid internal import feature is created when using Copy/Paste Special as Result with Link on a body. This feature keeps a link towards the body it was created with, otherwise known as its reference. It is possible to edit the solid internal import feature to redirect its input link towards another body.

Related Topics
Handling 3D Shapes in a Multi-Representation Environment
  1. Body.3 is created by copying the first body and pasting it by using the Paste Special as Result with Link option. Create an edge fillet EdgeFillet.2 on Body.3.

  2. Right-click Solid.1 and select Parents/Children to check the Parents/Children relationship of the solid internal import feature. It shows the first body as input and the last edge fillet as child.

  3. Close the window.

  4. Double-click on the solid feature or right-click on it and select Solid.1 > Definition... to edit the internal import and launch the corresponding dialog box.

    Important: After using the Add Position option (Solid.1 object > Add Position) on the imported feature, the Parameters tab contains the parameters of the Axis System.

  5. The Inputs tab is active. Select the second body Body.2 as the new input. The Replace Viewer dialog box appears to let you reroute the links that pointed sub elements of the old import geometry.

    You need to specify the faces that the edge fillet will take as reference on the geometry of new generic solid feature:



  6. Click Close to go back to the previous dialog box.

  7. Click OK to close the dialog box and modify the Solid. Update the 3D shape if needed.

  8. There is no update error. Launch the Parents/Children command on the modified solid. The second body is the new input for the internal import.

    This capability concerns internal imports only. Editing external references is not possible with it.

    An internal import can only take a body within the 3D shape in which it is, as input. Simple solid features are not accepted. An internal import cannot take bodies from another 3D shape as input. That would be the same as transforming an internal import into an external reference, and that is not possible.