General Remarks about PatternsThis topic makes general remarks about patterns.
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If no
pattern is defined in the standard XML file (i.e.
if all instances of pattern definitions are removed
from the standards editor), the software will automatically
use its own selection of patterns. In this case,
you will be able to edit all the properties of these
patterns via Edit > Properties or the
Graphic Properties toolbar.
-
You need
to define at least one pattern for each type of
pattern (hatching, dotting, coloring, image) if
you want this specific pattern type to be available
from Edit > Properties or from the Graphic
Properties toolbar.
- With
hatching or dotting patterns, the spacing between
each hatch or dot is sometimes larger than the area
to fill. This makes it impossible to display the
pattern properly. In such a case, the area fill
contour is made bold and is turned into the same
color as the pattern color. This enables you to
identify items with area fills even if the pattern
is not visible.
- If you modify the standard of a drawing
which already includes patterns (in area fills,
sections or breakouts, for example), existing
patterns will not changed, even when updating
the drawing. However, if you create new area
fills or if you create section views/cuts or
breakout views from new parts in this drawing,
the newly-defined patterns will be used.
Specific Remarks about Generated PatternsThis topic makes specific remarks about patterns generated in a Generative Drafting context.
- Hatching patterns are a combination of the angle
and hatching lists available in the standard XML
file: newly created patterns are based on the first
hatching standard referencing successively the values
of the angle list, then the second hatching standard
referencing successively the values of the angle
list, and so on.
-
A new
hatching pattern is created for each newly cut part
or body. Patterns are associated to bodies (their
attributes are kept each time the view is updated)
but are they are not persistent. This means that
if a part becomes not cut after a view update, the
associated pattern is definitively lost. If this
part is cut again, a new pattern will be created.
-
Some
parts use a material to which a specific pattern
is associated. In this case:
-
You can either choose to use the pattern
associated to this material (instead of
the patterns defined in the standards) even
if this pattern is not defined in the standards,
or you can choose to use standard patterns
only, instead of the pattern associated
to this material. Refer to
View Generation Definition for more information.
-
The angle list available in the standard
XML file is used to define the pattern.
However, note the following exception to
this rule: if the material pattern angle
equals 0, this is considered as a strong
material specification. In this case, the
angle for the generated pattern is kept
at 0.
-
If you modify the pattern associated with
the part material, the generated pattern
is not modified even if you update the view.
-
When editing the properties of a pattern
associated with a part material, a specific
button is available in the Properties dialog
box: Reset using Part Material Pattern.
When the original properties of the part
material are modified, this button is activated
to let you revert to the original part material
pattern. For example, if you replace or
modify a pattern associated with a part
material by a pattern from the standard,
then the generated pattern is considered
as overloaded, and will not be updated if
you modify the properties of the part material.
In this case, you can always revert to the
original part material pattern using the
Reset using Part Material Pattern
button.
Also use this button if you modify the part
material pattern and want to apply these
modifications to the generated patterns.
If you reset a pattern using this button
and do not modify it using other properties
available in the Properties dialog box (no
overload), and if you then modify the part
material pattern, then this pattern will
be updated accordingly.
-
When
editing the properties of a pattern associated with
a part material (via Edit > Properties
or the Graphic Properties toolbar), the software
offers its own selection of patterns, and not the
patterns defined in the standard XML file.
Specific Remarks about Image PatternsThis topic makes specific remarks about image patterns.
-
It is
recommended that you place images that you want
to use for the Image pattern in either one (or in
both) of the directories set by the following variables:
- CATStartupPath (images used by materials)
- CATGraphicPath (images and icons).
Make sure you do not remove the files which are
present in these directories when placing your images
there. For more information on the CATStartupPath
and on the CATGraphicPath variables, refer to the
Infrastructure Installation Guide.
-
Make
sure that images referenced in the standard XML
file are present on the computer of each user who
will use this standard.
-
Once
an Image pattern is used in a drawing, the corresponding
file is embedded inside it. You do not need to export
the image files used in a given drawing.
-
Images
used as patterns must be bitmap images (not vector).
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