More About Creating a Projection View

You can create a projection view and can define a primary view plane, or view orientation during its creation. However, there are a few things that you need to know when creating a projection view. This topic provides more information about it.

The following topics are discussed:

Related Topics
Creating a Projection View

Changing the Primary View Plane and Resizing the View Box

To change the primary view plane and resize the view bounding box, you need to: Select the Change primary view plane and Resize view box according to 3D model check boxes in Tools > Options > 2D Layout for 3D Design > View Creation tab, under the Primary View area.

The following scenarios are possible depending on the selection of these options:

  • Scenario 1: If only the option Change primary view plane is selected, then, you can select the following elements, but cannot resize the view bounding box:
    • Planes
    • Sketches
    • Axis systems
    • Functional Tolerancing & Annotation Views
  • Scenario 2: If only the option Resize view box according to 3D model is selected, then, you can select all model elements, but you cannot modify the primary view plane.
  • Scenario 3: If both the options are selected, then, you can change the primary view plane by selecting any of the elements as explained in scenario 1, and also resize the view bounding box.
  • Scenario 4: If both of these options are cleared, then, selection of a reference element is not available. So if you click in the 3D window, the command is ended.

General Remarks

This sub-topic provides general remarks about creating projection views.

Creating Other Principal Views from the Primary View

When using the New View command to create other projection views, the view type of the new view is set according to the position of the pointer.

Using View Creation Commands

During the view creation commands (New View, New Section/Auxiliary View, New View From), you can manipulate the created view to position it in the sheet. In that case, pointer represents the position of the center of the view bounding box, so it is different than the view origin. The view bounding box takes into account the 3D background of the view, except infinite elements (like 3D plane).

In case of view bounding box of null size, the pointer represents the position of the view origin.