- The intersected geometry is created in the current view.
- If the selected element is invalid or if no intersection is found, an
error message is displayed.
- Be careful when multi-selecting a mix of 2D and 3D elements to
intersect. Indeed, in this case, 2D elements are intersected only if they
are located in the view background; in other words, any 2D element
located in the foreground of the view will not be taken into account.
- When the selected element is a face with planar geometry, the
following cases are possible:
- If the face is not parallel to the view plane and the intersection
is found inside the face topology: the result is a limited line, which
is identical to the result of the face intersection.
- If the face is not parallel to the view plane and the intersection
is not found inside the face topology: an infinite line is created as
the result of the two infinite planes. Note that in this case, the
created line is a construction element.
- If the face is parallel to the view plane: no element is created.
- In certain cases, the object to be intersected (often a face) may be
perpendicular to the current view, and may be seen as "degenerated", in
which case you may have difficulty selecting it.
In such a case, you may select that object from a different view. As
shown below, for example, you could select a face in the right view
(non-current view) to create an intersection (a line in this case) in the
front view (current view).
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