3D Wrap
The following picture explains how the deformation is computed in
relation to the entered data, i.e. reference/target surfaces:
![](../GsdUserImages/wrapsurface03NLS.gif)
![](../IconsReference/butix_top_wline.png)
Normal Wrap
The following picture explains how the deformation is computed in
relation to the entered data, i.e. reference/target surfaces:
![](../GsdUserImages/wrapsurface04NLS.gif)
![](../IconsReference/butix_top_wline.png)
With Direction
Wrap
The following pictures explain how the deformation is computed in
relation to the entered data, i.e. reference/target surfaces and
deformation direction:
Element to deform
![](../GsdUserImages/wrapsurface06NLS.gif)
Resulting surface
![](../GsdUserImages/wrapsurface07NLS.gif)
The deformed point is computed as follows: Q = P + (Pts - Prs)