In the Compass, click Play
.
The currently selected objects are rotated, one by one, in such a way
as to simulate an animation, thus allowing you to view them from
multiple perspectives. If no object was selected, the entire set of
visible objects is rotated together. The animation continues until
you click again anywhere on the Compass.
A control bar appears that enables you to control the animation:
- The Previous arrow moves the animation to the
previous object from among those objects that are being animated.
(If no object was selected, the visual representation visit is restarted.)
- The Next arrow moves the animation to the next
object from among those objects that are being animated. (If no
object was selected, the visual representation visit is restarted.)
- The Pause button enables you to pause the animation.
The Pause button located in the center pauses the animation and
reselecting it continues the animation.
- The slider enables you to place the animation at any given
point of its trajectory. The slider allows the user to directly
control the visit (speed, position). When the user drags the
slider, its size increases, thereby allowing the user to
manipulate it more precisely.
If no objects are selected, the visual representation visit is around the entire set
of visible objects taken as an entity. It begins by a Fit All In to show the
whole scene, goes through six standard views (top, front, left, back,
right, bottom, then goes back to the original viewpoint. It cycles
until you deactivate the Play button.
If only one object is selected, the visual representation visit is around the selected
object. All the other objects become transparent, the viewpoint
zooms on the selected object, rotates around it and go back
to the original viewpoint. It cycles until you deactivate the Play button.
If several objects are selected, the visual representation visit is around each of
the selected objects one by one. The Previous Step and Next Step
buttons allow the user to go from one object to another. The Play
cycles until you deactivate the Play button.
If a quadrant is active when you click Play, the shading and
labels are kept during the visit.