When working in the Drafting or 2D Layout for 3D Design workbench, 2D polygons can be
filled with a texture. Such polygons are correctly drawn when saved or printed
in CGM, PS, PDF or SVG format.
However, when using a Microsoft driver to print 2D textured polygons, the
result depends on the driver's ability to deal with the transparency in bitmap
images.
For instance in HPGL2 format, textured polygons are partially saved because of
a restriction regarding areas outside the polygon's boundaries that might hide
nearby entities.
As HPGL format does not support images, polygons are thus saved without any
texture.