When working in the Drafting or 2D Layout for 3D Design workbench, 2D polygons can be 
 filled with a texture. Such polygons are correctly drawn when saved or printed 
 in CGM, PS, PDF or SVG format.
		
 
 However, when using a Microsoft driver to print 2D textured polygons, the 
 result depends on the driver's ability to deal with the transparency in bitmap 
 images.  
 For instance in HPGL2 format, textured polygons are partially saved because of 
 a restriction regarding areas outside the polygon's boundaries that might hide 
 nearby entities. 
 As HPGL format does not support images, polygons are thus saved without any 
 texture.