About HLR Algorithms
Two HLR algorithms can be used to compute a HLR
scene: an exact mode and a polyhedral mode.
- Exact mode uses exact geometry
- Polyhedral mode enables to compute
HLR on non-exact geometry that can be found in
third-party data, in CGR files (when working with
the cache system, for instance) or in specific
Version 4 elements.
The Exact mode is more CPU- and memory-intensive than the Polyhedral
mode but gives a more accurate
result.
HLR and Dynamic Hidden
Line Removal are not computed the same way because
Dynamic Hidden Line Removal is primarily based on the
graphics card. Therefore, discrepancies might appear
between the two results.
For instance, on screen in 2D Layout for 3D Design in HRD mode, the intersection profile of an object with a front cutting plane or a back clipping plane is not displayed. However, the HLR print result shows this intersection profile:
Shading with Edges |
HRD |
HLR |
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Regarding transparent faces, HLR
algorithms consider them as opaque which means that
objects behind these faces are hidden. On the contrary,
the HRD rendering mode considers transparent
faces as completely transparent by default. To force
the HRD mode to consider transparent faces as opaque,
use the
Display transparent faces as opaque in HRD mode option in .
LinetypeThe linetype and the line thickness of drawn edges are
taken into account in HLR rendering mode. This means that the
linetype displayed in the print preview is the one you see in the
geometry area. For instance, if the linetype is defined as "empty",
edges will not be displayed.
Restrictions
Some restrictions apply to the Exact and Polyhedral modes.
Exact modeNote that:
- HLR behaves badly when the Display all elements
using Z-buffer depth option is selected in .
- HLR behaves badly with points, certain kinds of
line, texts and images as soon as they are in Z mode (i.e. they
participate in the Z-buffer).
- Smooth edges cannot be removed when using HLR if the
three following conditions are fulfilled at the same time:
- The model has been designed in Version 5 (e.g. a CATPart).
- The model was first created before V5R16.
- The session uses the cache management OR only the CGR
file of the CATPart model is inserted in the Product, not the
CATPart itself.
- Smooth edges cannot be removed when using HLR if the
window viewpoint is CONIC.
As this mode is based on exact geometry, the result
is more precise. However as explained above, this mode
is CPU- and memory-intensive and some restrictions might
occur in specific cases.
For instance, you might encounter problems with clashing
bodies because some geometrical elements might not be
generated. To by-pass this limitation, you can manually
resolve the intersection topology using an appropriate
sequence of Boolean operations.
In Exact mode, the smoothness of edges is not
taken into account and therefore, cannot be switched off
or on.
Polyhedral mode
In this mode, the geometry's complexity (in terms of
number of triangles for each face of a surface) is
limited. Attributes applied to edges, such as the
linetype or the thickness, are those of the original
edges as far as possible. When it is not possible to use
the original attributes, default attributes are applied
instead.
In Polyhedral mode, the smoothness of edges is not
taken into account and therefore, cannot be switched off
or on.
Specific Behavior
There is a specific behavior when working with the 2D Layout for 3D Design or the DMU Sectioning product.
When working with the , the
or the command in
a 2D Layout for 3D Design or DMU Sectioning context, the polyhedral
HLR mode is used. In this case, some specific geometry
elements such as curved pipes or cylinders might not be
affected by clipping views, sections or polygonal traps
during the HLR rendering process.
See the 2D Layout for 3D Design User's
Guide for more information about clipping commands and the
DMU Sectioning User's Guide for more
information about sectioning.
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