Click User Pattern
.
The
Choose a 3DShape dialog box appears:

The
Choose a 3DShape dialog box displays:
- In the
3DShapes list:
- By default, the list of available and editable 3D shapes in
the active product, otherwise the list of available and editable 3D shapes in a
selected product.
- The
Create new 3DShape option.
- The
Automatically create new 3D Shape when there is none
existing option which allows you to launch directly the
3D Shape / Representation DS dialog box only
when no representation exists under the active product.
Select
the inserted 3D shape in the
3DShapes list and click
OK.
Select the element you want to replicate as a pattern.

Note that whenever you are using a feature list, you need to
multi-select the features in the order they were created.
The User Pattern Definition dialog box appears.

Select the sketch needed to position the pattern and
click Preview.
Here, it includes the
nine points you need to locate the duplicated pockets.

As you just need seven points, click the two points you
do not need to unselect them.

Anchor
By default, the application positions each instance with respect
to the center of gravity or the element to be duplicated. To change
this position, use the anchor box: click the Anchor box and
select a vertex or a point.
Note that contextual commands creating the anchors you need are
available from the Anchor box:
-
Create Point: for more information, see
Creating Points
- Create Midpoint: creates the midpoint of the line
you select
- Create Endpoint: creates the endpoint of the line
you select
- Create Intersection
- Create Projection
If you create any of these elements, the application then
displays the corresponding icon next to the Anchor box. Clicking
this icon enables you to edit the element.
Click OK to create the pattern.
The pattern (identified as UserPattern.xxx) is added to the
specification tree.

You are now back in Assembly Design workbench.